Вопрос по iphone – Как подойти к -hd файлам

1

Error: User Rate Limit Exceededfollowing the first answer I have looked more into stackoverflow and rephrased the problem as °how can I use only hd files?" and found this: Error: User Rate Limit ExceededError: User Rate Limit Exceeded

Error: User Rate Limit ExceededError: User Rate Limit ExceededError: User Rate Limit ExceededError: User Rate Limit ExceededError: User Rate Limit Exceeded

Error: User Rate Limit Exceeded1Error: User Rate Limit Exceeded

Error: User Rate Limit Exceeded

// Import the interfaces
#import "HelloWorldLayer.h"

// HelloWorldLayer implementation
@implementation HelloWorldLayer
+(CCScene *) scene
{
    // 'scene' is an autorelease object.
    CCScene *scene = [CCScene node];

    // 'layer' is an autorelease object.
    HelloWorldLayer *layer = [HelloWorldLayer node];

    // add layer as a child to scene
    [scene addChild: layer];

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
-(id) init
{
    // always call "super" init
    // Apple recommends to re-assign "self" with the "super" return value
    if( (self=[super init])) {

        CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"0-hd-red.png"];  
        CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"0-hd-red.png"];
        CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"0-hd-red.png"];
        CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"0-hd-red.png"];  

        /**
        CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"0-hd.png"];  
        CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"1-hd.png"];
        CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"2-hd.png"];
        CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"3-hd.png"];    
      **/

        /**
         CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"2-hd.png"]; 
        CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"2-hd.png"];
        CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"2-hd.png"];
        CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"2-hd.png"];    

**/
        /**
        CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"bar.png"];   
        CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"bar.png"];
        CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"bar.png"];
        CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"bar.png"];    
        **/
        /**
        CCSprite* parallaxLayer01 = [CCSprite spriteWithFile:@"bar-hd.png"];    
        CCSprite* parallaxLayer02 = [CCSprite spriteWithFile:@"bar-hd.png"];
        CCSprite* parallaxLayer03 = [CCSprite spriteWithFile:@"bar-hd.png"];
        CCSprite* parallaxLayer04 = [CCSprite spriteWithFile:@"bar-hd.png"];    
        **/

        //Create a parallax node and add all four sprites
        CCParallaxNode* parallaxNode = [CCParallaxNode node];
        [parallaxNode setPosition:ccp(0,0)];
        [parallaxNode addChild:parallaxLayer01 z:1 parallaxRatio:ccp(0, 0) positionOffset:ccp(0,0)];
        [parallaxNode addChild:parallaxLayer02 z:2 parallaxRatio:ccp(1, 0) positionOffset:ccp(0,0)];
        [parallaxNode addChild:parallaxLayer03 z:3 parallaxRatio:ccp(2, 0) positionOffset:ccp(0,0)];
        [parallaxNode addChild:parallaxLayer04 z:4 parallaxRatio:ccp(3, 0) positionOffset:ccp(0,0)];
        [self addChild:parallaxNode z:0 tag:1];

        //Move the node to the left then the right
        //This creates the effect that we are moving to the right then the left
        CCMoveBy* moveRight = [CCMoveBy actionWithDuration:5.0f position:ccp(-80, 0)];
        CCMoveBy* moveLeft = [CCMoveBy actionWithDuration:2.5f position:ccp(80, 0)];
        CCSequence* sequence = [CCSequence actions:moveRight, moveLeft, nil];
        CCRepeatForever* repeat = [CCRepeatForever actionWithAction:sequence];
        [parallaxNode runAction:repeat];

    }
    return self;
}

// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
    // in case you have something to dealloc, do it in this method
    // in this particular example nothing needs to be released.
    // cocos2d will automatically release all the children (Label)

    // don't forget to call "super dealloc"
    [super dealloc];
}
@end

Error: User Rate Limit Exceeded4Error: User Rate Limit Exceeded

Error: User Rate Limit Exceeded5Error: User Rate Limit Exceeded

Error: User Rate Limit Exceeded6Error: User Rate Limit Exceededreduced image 3Error: User Rate Limit Exceeded

Error: User Rate Limit Exceeded

2012-04-19 17:14:29.189 ParallaxNodeTest[3713:10a03] cocos2d: cocos2d v1.0.1
2012-04-19 17:14:29.190 ParallaxNodeTest[3713:10a03] cocos2d: Using Director Type:CCDirectorDisplayLink
2012-04-19 17:14:29.226 ParallaxNodeTest[3713:10a03] cocos2d: OS version: 5.1 (0x05010000)
2012-04-19 17:14:29.227 ParallaxNodeTest[3713:10a03] cocos2d: GL_VENDOR:   Apple Computer, Inc.
2012-04-19 17:14:29.228 ParallaxNodeTest[3713:10a03] cocos2d: GL_RENDERER: Apple Software Renderer
2012-04-19 17:14:29.229 ParallaxNodeTest[3713:10a03] cocos2d: GL_VERSION:  OpenGL ES-CM 1.1 APPLE
2012-04-19 17:14:29.229 ParallaxNodeTest[3713:10a03] cocos2d: GL_MAX_TEXTURE_SIZE: 4096
2012-04-19 17:14:29.230 ParallaxNodeTest[3713:10a03] cocos2d: GL_MAX_MODELVIEW_STACK_DEPTH: 16
2012-04-19 17:14:29.231 ParallaxNodeTest[3713:10a03] cocos2d: GL_MAX_SAMPLES: 4
2012-04-19 17:14:29.233 ParallaxNodeTest[3713:10a03] cocos2d: GL supports PVRTC: YES
2012-04-19 17:14:29.234 ParallaxNodeTest[3713:10a03] cocos2d: GL supports BGRA8888 textures: YES
2012-04-19 17:14:29.235 ParallaxNodeTest[3713:10a03] cocos2d: GL supports NPOT textures: YES
2012-04-19 17:14:29.235 ParallaxNodeTest[3713:10a03] cocos2d: GL supports discard_framebuffer: YES
2012-04-19 17:14:29.235 ParallaxNodeTest[3713:10a03] cocos2d: compiled with NPOT support: NO
2012-04-19 17:14:29.236 ParallaxNodeTest[3713:10a03] cocos2d: compiled with VBO support in TextureAtlas : YES
2012-04-19 17:14:29.236 ParallaxNodeTest[3713:10a03] cocos2d: compiled with Affine Matrix transformation in CCNode : YES
2012-04-19 17:14:29.237 ParallaxNodeTest[3713:10a03] cocos2d: compiled with Profiling Support: NO
2012-04-19 17:14:29.268 ParallaxNodeTest[3713:10a03] cocos2d: surface size: 960x640
2012-04-19 17:14:29.336 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.337 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.338 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.339 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.340 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.340 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.341 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.342 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.342 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.343 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.344 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.345 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.345 ParallaxNodeTest[3713:10a03] cocos2d: Filename(0-hd-red.png) contains -hd suffix. Removing it. See cocos2d issue #1040
2012-04-19 17:14:29.346 ParallaxNodeTest[3713:10a03] cocos2d: CCFileUtils: Warning HD file not found: 0-red-hd.png
2012-04-19 17:14:29.365 ParallaxNodeTest[3713:10a03] cocos2d: CCTexture2D. Can't create Texture. UIImage is nil
2012-04-19 17:14:29.366 ParallaxNodeTest[3713:10a03] cocos2d: Couldn't add image:0-red.png in CCTextureCache
2012-04-19 17:14:29.367 ParallaxNodeTest[3713:10a03] *** Assertion failure in -[CCParallaxNode addChild:z:parallaxRatio:positionOffset:], /Users/daniele/Desktop/ParallaxNodeTest/ParallaxNodeTest/libs/cocos2d/CCParallaxNode.m:91
2012-04-19 17:14:29.369 ParallaxNodeTest[3713:10a03] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Argument must be non-nil'
*** First throw call stack:
(0x19e2022 0x1f7ccd6 0x198aa48 0x11af2cb 0x40661 0xb588e 0x3ba25 0xb5632 0xb4d3e 0x8164be 0x817274 0x826183 0x826c38 0x81a634 0x279aef5 0x19b6195 0x191aff2 0x19198da 0x1918d84 0x1918c9b 0x816c65 0x818626 0xb4816 0x24b5 0x1)

Error: User Rate Limit Exceeded5Error: User Rate Limit Exceeded6Error: User Rate Limit Exceeded

Error: User Rate Limit Exceeded4Error: User Rate Limit Exceeded

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Error: User Rate Limit Exceeded

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Error: User Rate Limit Exceeded

Error: User Rate Limit Exceeded0-red.pngError: User Rate Limit Exceeded0-red.pngError: User Rate Limit Exceeded0-red-hd.pngError: User Rate Limit Exceeded-hdError: User Rate Limit Exceeded

Error: User Rate Limit Exceeded
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Error: User Rate Limit Exceeded
Error: User Rate Limit Exceeded mm24

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